﻿using UnityEngine;
public partial struct EntitasVec2
{
    public static implicit operator EntitasVec2(Vector2 vec)
    {
        return new EntitasVec2(vec.x, vec.y);
    }

    public static implicit operator Vector2(EntitasVec2 vec)
    {
        return new Vector2(vec.x, vec.y);
    }
}